PERSONA 3 OPçõES

Persona 3 Opções

Persona 3 Opções

Blog Article



Fully immerse yourself in an emotional, gripping journey with new scenes, character interactions, and additional voiceover. Choose how to meaningfully spend each day through various activities from exploring the Port Island to forging genuine bonds with beloved characters. Build and command your optimal team to take down otherworldly Shadows and climb closer to the truth.

Sign in to see reasons why you may or may not like this based on your games, friends, and curators you follow. Sign In or Open in Steam Features

A huge thank you to our community for your incredible support! We look forward to breaking more records with you. pic.twitter.com/C2abDAwCDs

Mechanics and user interfaces have been brushed up along with fine tuning of the game to improve the player experience.

Reload removes the ability for the player to completely break Social Links with supporting characters as was possible in both Persona 3 and Persona 4 (2008), although the player is still able to reverse them through choosing the protagonist's dismissive responses to interactions.[nove] A new social element will be introduced, that exists separately from Social Links. It is meant to contextualize supporting characters who weren't as prominent in previous iterations of Persona 3, through the inclusion of side-story arcs that will deepen the protagonist's relationship with them, which will also extend to the male party members due to the lack of dedicated Social Link stories for them.[10][11][12]

, listing SMS messages from confidants inviting you to hang out or mailing-list ads from restaurants reminding you of part-time jobs and other activities. If interacting with more than one menu sounds exhausting, you can just select a notification and automatically fast-travel to the spot.

Above all, Persona 3 Reload has new social events and activities that truly elevate its central characters. These create a stronger sense of togetherness within the party, showing them really forming conterraneo bonds with each other and having lives outside the confines of their duties with SEES (the Specialized Extracurricular Execution Squad, which is an afterschool club for persona users, mind you).

Aigis, a female android SEES encountered while vacationing in Yakushima. She is a robot who had recently escaped the laboratory where she was kept, despite having been deactivated for years.

Tomohiro Kumagai, a lead UI designer at P-Studio on Persona 4 Arena Ultimax (2013), Persona 3 as well as both Persona 5 and Royal, serves as Reload's art director. Kumagai was among Yamaguchi's earliest hires for the project shortly after he assumed the role as the game's director. Kumagai became attracted to the prospects of working on the game having been captivated by the original Persona 3's art design, and its notion that a user interface could have powerful synergy with the game's themes. He explained that Reload's menu interface drawing on the imagery of being submerged in water, was developed from his initial perception of the original game's heavy usage of blue in the menus, which was further iterated on by the UI design team.

Yamaguchi spoke on elements of the game shown in the game's second trailer, confirming that party members Koromaru and Shinjiro Aragaki would have dedicated side-stories outside the main narrative in Reload, with the former's side-story focusing on expanding Koromaru's backstory, while Shinjiro's content would highlight his charm amongst the party members. The developers also confirmed that the "Aeon" social link with Aigis from Persona 3 FES would be retained in the game. By this time, Persona 3 Reload had entered its final stages of development.[16] Presentation[edit]

Reading books with Mitsuru, Aigis, or Fuuka also serves to reward you with both stats and charming little interactions, and even the precious dog Koromaru gets his own adorable side-arc to round him out as a more complete character.

Familiar RPG mechanics are made all the more enjoyable by some challenging new enemies that test your mastery and ask you to engage with Reloads combat systems creatively. As you ascend the randomly generated floors of Tartarus, where all of Persona 3's dungeon crawling takes place, minibosses will meet you at a steady pace. Sometimes these foes don't even have weaknesses, so you need to create your own openings with buffs, debuffs, and status effects that can turn the tide in your benefício.

[69] Dom Peppiatt of VG247 said the demo appeared to be "a remaster in the best sense".[67] In contrast, writing for Polygon, Chelsea Stark criticized the lack of environmental detail in the dungeons, which she described as faithful to the original game but not up to the standards set by Persona 5, and expressed uncertainty about how much would be updated in the final product.[70]

That said, much of the dialogue and many of the Social Links were significantly overhauled for the female lead in Portable, so it would’ve been a tall task either way.

Report this page